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Monday, December 3, 2012

Impressions: Chivalry

Monday, December 3, 2012


Kill! Maim! Hack! Slash! Dismember! Behead! And many more are available for your pleasure in Chivalry: Medieval Warfare, a team based decapitation simulator that started off as a mod in ye olde days.

It's an odd beast to describe for sure. Imagine one of the numerous team based multiplayer only shooters, replace all guns with medieval weapons, change the classes appropriately and you have something akin to Chivalry, but not quite. Add Monty Python to the brew, and a dash of Mount & Blade, and you may call your game Chivalry.



Now usually I'd try to describe the game in detail going category through category, graphics, gameplay, sound etc. But Chivalry... well there is little point. It's dumb fun about chopping other people's legs off, and everything supports that. It looks pretty good, if a bit grimy, runs well, plays well, and sounds great.

First person hacking and slashing is all the game is about, with a wide variety of medieval tools, divided amongst the four classes, to pick from. Experimentation is key here once you unlock a few weapons, and finding your preferred playstyle might take a bit, but the payoff is worth it. Progression is pretty linear and doesn't take long, and all the weapons are sidegrades it seems, so balance is not a concern.



A plethora of gameplay modes will keep you interested, whether you like vanilla team deathmatch, free-for-alls, or objective-based gameplay, Chivalry has you covered. Worthy of note is the game's Team Objective mode, played out on 3 maps with an attacking and defending side. Each map has varied objectives that go in a chain, while the defenders must stop their completion within a time limit. Plenty of gameplay flavour is to be found, from slaughtering NPC villages and storming a castle to behead the king inside, to sinking ships with balistae and catapults. It's also the most balanced mode of the game, with each class having a role and being able to contribute evenly, unlike say FFA where you'll rarely find any archers.

My main gripe with the game is the overall lack of polish on everything apart from the combat system. The server browser is merely functional, often displaying incorrect players and pings and joining friends is a major hassle. Apart from that map variety is small unless you play all game modes, and the progression system is based on kills, in a primarily team based games. Levelling up archers in particular is a very painful grind. That aside, Chivalry is a rather unique and satisfying experience, especially if you haven't encountered a first person hack and slash game. Beware that it's multiplayer only though, and best played with friends.


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